![]() ![]() ![]() Scripting: Added: New methods on Hierarchy class: GetChild to retrieve a child at specified index, GetChildrenCountRecursive to get number of children including children of children, DoesChildrenNeedsSorting to get whether or not a node requires its children to be sorted, and EnumerateChildren to get a children enumerable to iterate children without copying them. The following methods are now deprecated: GetExpanded replaced by DoesNotHaveFlags(Collapsed), GetSelected replaced by HasFlags(Selected), SetExpanded replaced by ClearFlags(Collapsed), and SetSelected replaced by SetFlags(Selected). Particles: Improve batching performance of Particle Systems that use Sprites.Įditor: Deprecated: The property ChildCount on HierarchyNodeFlattened was renamed to ChildrenCount. New 2023.2.0b14 Entries since 2023.2.0b13 ImprovementsĮditor: Improve temp atomic safety handle by temp allocator owns the safety nodes. Universal RP: Meshes are not rendered when building WindowsStandalonePlayer builds from the command line with "batchmode", "nographics" flags UGUI: Button triggers another Button when multiple Canvases are used in multiple windows Text: Unity Editor freezes when moving the mouse and clicking multiple times on a TextField with text in a custom Editor window Asset - Database: Crash on GameObject::Quer圜omponentByType(Unity::Type const*) const when opening projectĪsset Bundles: Editor crashes on vector_map when a list with serialize reference fields is re-ordered ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |